Resources, besides a few discrepancies noted in the readme, are balanced and located generally where they were during the time period. The map based on contemporary and more recent maps showing the geography, era-specific borders, resources and production locations.
#CIVILIZATION 2 MODS MOD#
While the moral and social implications meant to be invoked by this game may not interest some gamers, it allows this to mod to potentially be a productive tool for opening up dialogue among people who might not otherwise recognize the modern consequences of these events.Īll civs included are playable, including the two new ones, and numerous city-states were created and added just for this. This scenario contains some educational aspects that may help promote discussion on the development of overseas empires, the conquest of indigenous American civilizations, the exploitation of indigenous peoples and the development of the Atlantic slave trade.
This map covers Western Europe, Mesoamerica, North and West Africa, and parts of the North and South Americas, with alterations for playability. Playable civilizations include the Aztecs, the Quiche Maya, the Tarascans of Michoacan, the Incas, the Songhai, Morocco, Spain, Portugal, France, England, the Netherlands, Venice, and the Papal State. Using built-in as well as customized variables and game logic, significant phenomena of the early modern era, including the late Renaissance, early Scientific Revolution, the Atlantic Slave Trade, the Reformation and are included. The Dickinson College 1492 Historical Scenario mod for Civilization V, created by Patrick Schlee and Edwin Padilla and advised by Professor Ed Webb and Todd Bryant, aims to provide a historical environment representing Europe and the Americas with the greatest possible historical accuracy within the limits of the simulation.